Water in deep ruts v1.2.1.0

Farming Simulator 25 Mods



Water in deep ruts v1.2.1.0

Finally, wet tracks instead of dry physics!

Version 1.2.1.0
Fixed a log error I forgot to remove the test runner last night; everything is clean again. SORRY! :meaculpa:

Attention: This mod contains water. Wet feet aren’t a bug—they’re a feature!
Does your 900 HP tractor leave deep ruts? Now they’ll actually look the part! With this mod, deep tracks in waterlogged fields visibly fill with water dynamically and terrain-adaptively, without any artificial-looking, angular puddles.

Almost like a rice paddy, but you can still grow corn, wheat, or whatever else you like.

HOW IT WORKS
A groundwater level that follows the terrain
Beneath the field lies a seamless groundwater level that conforms to the shape of the terrain—even on slopes. The water becomes visible wherever the ground dips lower, such as in your tractor tracks. These tracks fill up like small basins until the water reaches the edges of the rut. No square-shaped puddles, and no floating sheets of water!

Soil moisture, rain, and snowmelt
Once soil moisture reaches 10%, the water level rises based on local ground conditions.
Rain and snowmelt contribute further to the rising water levels.
In freezing temperatures, the water level freezes solid.

Integration with RWSM
If “Realistic Water & Soil Management” (RWSM) is installed, the mod utilizes its local soil moisture data, allowing water accumulation to respond to existing ground conditions.

Water that reacts to you
The native “ShallowWaterSimulation” ensures that the water reacts to the presence of wheels and your character. Your character will also move in a way that suits the environment: instead of hovering ethereally above the water’s surface, they’ll step right into the ruts—wet boots included!

SAVEGAMES & MULTIPLAYER
Savegames: The current state is preserved in your savegame.
Multiplayer: Supported.
Visuals only: The water effect is calculated locally on each client.
All vehicles included: The calculations account for ruts, regardless of which vehicle created them.

BETA 0.9.1.5 – YOUR FIELD, YOUR TESTING GROUND
The mod is still evolving and needs to be tested across various maps and soil conditions. That’s why it’s in BETA—which means you’re officially invited to help with the testing!
Spot any unusual water behavior, visual glitches, or other oddities? I’d love to hear your feedback. A screenshot and the corresponding `log.txt` file are the most helpful things you can provide.
The better the feedback, the more effectively we can track down bugs and continue improving the water effects.

DEBUG & TEST CONSOLE
The following console commands are available for testing and troubleshooting:
witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump
Happy testing—and remember: not every deep rut is a bug. Sometimes, the ground is just thirsty!

Credits:
Mr.Hunter
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