Saxonia v1.1.1.0 Map

LS 19 Maps


Saxonia v1.1.1.0 Map

By popular request I have brought the 4-fold card Saxonia in the LS19.

Version 1.1.1.0
Discharge trigger for train installed at the external stores
Corrected unloading trigger for train at earth fruit storage
Field access at field 27 corrected
Beladetrigger installed at Hofsilo, train can be loaded there now.
Fertilizer, lime and seeds entered into the yard silo and the outdoor storage, so you can now distribute these things to the outdoor storage. The way from the fertilizer factory to the farm silo is not left out.

If you know the card from the LS17, you will find your way around quickly.

The following additional fruits are available:
Carrots, onions, cabbage, hops, tobacco, spelled, millet, poppy, rye, the cultivation of sugar cane and cotton is possible.
Fields there are 57 in number, the smallest is about 2 ha, the largest at about 98 ha

All old objects (exception sawmill) can be found in the old place again. Much has been added, some objects / buildings have been replaced by current ones.

At the topography of the map nothing was changed.

There are again 5 active train routes, these serve one or the other unloading point. The 5th train is as usual the collector. He removes all external stores and brings the harvest to the yard.

There are 3 separate silos on the farm, the general farm silo, the stockpile and the feed store (straw storage). All bearings can be operated with the collector. A loading of the train in the yard is not provided.

Furthermore, you will find warehouses for liquid and solid fertilizers, seeds, lime and pesticides on the farm.

Directly in the yard are the stables for cows, pigs and the poultry, the sheep can be found in a northerly direction in the immediate vicinity of the farm. The horse stable is located next to the hotel “Steigenberger”.

In order to be able to use all yard silos and also all stables in the yard, I recommend a save in the SP in the mode “new farmer”, this one can use then also in the MP and all silos and stables are already available from the beginning.

There are several empty industrial areas for placing your own mods.

There are 4 outposts where you can temporarily store your harvest until the collector brings them to the yard. At all external warehouses there are further storage rooms for seeds, solid fertilizer and lime. In addition, there are refillable gas stations.

Currently there are 14 usable productions. These would be:
– grass drying
– Refinery
– Mill
– fermenter
– Fertilizer production
– Seed production
– Lime production
– Production of liquid fertilizers and herbicides
– Malting
– Brewery
– compound feed production
– Pig feed production
– Zuckerwer
– Blue poppy production

All other future productions, which are not yet active, have received the already known from the Multimap barriers. In return, there are temporary outlets in these plants. Once the GC has been released and the productions have been installed, these barriers and interim sales points disappear again.

New on the map are the oil mill and the cigarette factory. These are not yet active. Sale is possible there.
The card has been extensively tested in the SP and MP for several weeks. Should errors nevertheless occur, then I ask for a corresponding info to me.

Credits:
mein besonderer Dank geht an GMCW, zero_ace und dondiego00 für die Freigabe ihrer Früchte zum Einbau
Ich bedanke mich bei allen Testpielern für ihre unermüdliche Arbeit.

Bereich SP:
Lisa, Holzmichel, rk54, rokki, hyazinthlindauer, Seemann178, Makaay, Impala, CM2017, Biebel1971, mirko76hl und Sachsen-Bauer

Bereich MP:
MwieMicha, Lalletwo
Dank auch an GakkiSpielt  für die Mapvorstellung
Weitere Credits findet Ihr in der nachfolgenden Liste und in der Karte selber.

Der Karte ist ein Trailer für Flüssigkeiten beigefügt, diesen benötigt Ihr für den Transport von Bier und Diesel. Daher muss die Zip erst entpackt werden.

Ich bedanke mich bei allen Moddern für ihre Objekte die ich verbaut habe. Sollte ich jemanden übersehen haben, oder jemand sein Objekt wiedererkennen und namentlich erwähnt werden wollen, so werde ich das in der nächsten Version meiner Map nachtragen.

Es ist nicht erlaubt die Karte neu hochzuladen oder umzubauen und neu hochzuladen!!! Wenn Ihr die Karte verlinken wollt,
nutzt bitte ausschließlich den ORIGINAL Downloadlink!

English: I thank all modders for their objects I have installed. If I have overlooked someone, or someone want to recognize his object and be mentioned by name, I will follow it in the next version of my map.

It is not allowed to upload or rebuild the card and upload it again !!! If you want to link the map,
Please use the ORIGINAL Downloadlink!

Polska: Dzi?kuj? wszystkim modulatorom za ich obiekty, które zainstalowa?em. Je?li kto? pomin??by kogo? lub kto? chce rozpozna? jego przedmiot i by? wymieniony po imieniu, pod??am za nim w nast?pnej wersji mojej mapy.

Nie mo?na przesy?a? ani odbudowywa? karty i przes?a? j? ponownie !!! Je?li chcesz po??czy? map?,
U?yj ORIGINAL Downloadlink!
ORIGINAL Downloadlink!
Damit wünsche ich Euch viel Spaß auf der Saxonia für den LS19.

Credits:
>Giants
Objekte:
Kastor: Fermenter Silo, Holzhacker, Futtermischer Pack, Schlachthof
Arii: diverse Objekte
slowtide63: Logistiklager
farming2001: Kapelle mit GLocke
HarryBo: Tankstation
Spieler11: Flughafen, Straßenbahn
Nick98.1: Straßenschilder
auwgl: Bio-Diesel Raffinerie
San_Andreas: HoT Seeds & Fertilizer Produktion
Mod_Toaster: Schweinefutterlager
GTX Mods: Multi Storage Shed
atze1978: Strassenbaukasten
HenkieNL: Balestorage
Katsuo: Biomasselager
Farmerahner: Berg 3D
VASZICS: Strassenpack mit Brücke
Bauer heini: Shell Tankstelle
AKA_Boroda Joa: Zuckerwerk
Der_Wanderer: Weberei
GE-Mapping: Brauerei
CREDITS Flughafen und Straßenbahn
Modname: Maschendrahtzaun
Autoren: 112TEC
Modname: Strassensystem
Autoren: atze1978
Modname: Gehweg
Autoren: Luculus
Modname: Gebäude,Fahrzeuge
Autoren: BernieSCS
Modname: Schranken
Autoren: BlackyBPG
Modname: Fahrzeuge
Autoren: EKKI
Modname: Beleuchtung
Autoren: LKXstudios
Modname: Radarturm
Autoren: Rummelboxer
Modname: Deco
Autoren: From Holland Modding
Credits nur LS19
Scripts: Farmer_Schubi
Desperados93
Hasco: Strohlager
Kastor: Diesellok
Kibo: Diesellok
Lisa: Pferdestall
Mike Modding: Hallen Hof
HappyLooser: Hudfiles
Danke an GMCW für die Freigabe seiner zusätzlichen Früchte
Danke für [TRLP] Markus für die Freigabe seiner Früchte
Danke an Don Diego für die Freigabe seiner zusätzlichen Früchte
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)


Why to use Farming Simulator 17 mods?
Even though Farming Simulator 2017 is a great game, you can make it even more astonishing by installing Farming Simulator 17 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 17 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 17 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2017 mods. Not many games provide an opportunity to change it by individual needs but Farming Simulator is different. You can do whatever you want just by installing LS 17 mods so it’s time for you to take action and fulfill even craziest ideas!


You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *