Manual Attaching v1.3.0.0 LS 17

LS 17 Other


Manual Attaching v1.3.0.0 LS 17

Legend:
+ new feature added
* feature changed
– old feature removed
~ deprecated feature
# bug fixed
! known issue
note without specific type

Version: v1.1
Changelog:
! Manure tanker(s) keeps turned on when detaching the implement
~ Global option to set vehicle to manual
+ Option to force attaching/detaching for vehicle input joint to manual or non manual (boolean: true/false)
+ Option to force attaching/detaching power take off for vehicle joint to manual or non manual (boolean: true/false)
+ Option to force attaching/detaching dynamic hoses for vehicle joint to manual or non manual (boolean: true/false)
# Event added for manually attaching/detaching the dynamic hoses (synchronization problems server sided)
There where synchronization problems server sided.. both actions are fetched through a function to prevent it from happening again
* Override handler updated
+ HydraulicCoupling override added to disable changing the lower state of the pickup when no hydraulic hoses are attached

Version: v1.2
Changelog:
– Overrides handler: movingPartsPto and HydraulicCoupling (override implemented in the updated dynamicHoses script)
~ MovingPartsPto support
+ DynamicMovingPto support
+ DependentAttacherJoints checks
+ New jointTypes from FS17
# Attach sounds on operating player (attach sounds changed in FS17)
# Multi child objects attaching problem fixed (it got never reported cause it’s pretty rare)

Version: v1.2.1
Changelog:
# Fps drop
# Tool detach problems (if you’re playing in an existing savegame the worst thing you need to do is resetting the implement or vehicle. This will reset the jointDesc that you might have ‘broke’ in the earlier stage of the savegame before you added MA. This isn’t really a bug from MA but just a combination of things I can predict and resolve on that matter.)

Version: v1.2.2
Changelog:
# Fastcoupler joint type support
# Lowered warning on folable tools (they should be detachable now)
# Inputbindings moved to modDesc

Version: v1.3
Changelog:
# Checks on input jointDesc for lowering expections
# Script optimizations
# Handle turned on exceptions
+ Take detachLockNodes into account for detaching
* Refactored dynamic hoses (allows objectChange + new hose type)

Credits:
Wopster
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)


Why to use Farming Simulator 17 mods?
Even though Farming Simulator 2017 is a great game, you can make it even more astonishing by installing Farming Simulator 17 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 17 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 17 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2017 mods. Not many games provide an opportunity to change it by individual needs but Farming Simulator is different. You can do whatever you want just by installing LS 17 mods so it’s time for you to take action and fulfill even craziest ideas!


You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *