




LS 25 Realistic Water & Soil Management (RWSM) V1.3.6.4
Realistic Water & Soil Management – RWSM
**Realistic Water & Soil Management*expands Farming Simulator 25 with a permanently stored water, soil and plant balance.
Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil.
Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield.
Features
Multi-layered water balance
The soil water balance is calculated separately for:
Topsoil from 0 to 10 cm
Root zone from 10 to 30 cm
Subfloor from 30 to 60 cm
Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account.
The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging.
Different soil types
RWSM differentiates between different types of soil with their own properties, including:
loamy sand
sandy loam
Clay
silty clay
Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth.
Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction.
Dynamic weather and climate
Regional climate profiles influence:
Precipitation
Temperature
Evaporation
Wind
Humidity
Sunlight exposure
seasonal distribution
The game’s actual weather data directly affects soil moisture, drying and evaporation.
Realistic drying
Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed.
A wetness memory prevents a field from becoming completely dry and viable again immediately after rain.
Natural depressions and waterlogging
RWSM detects local low areas within a field.
These areas:
collect water
dry more slowly
have lower load capacity
Promote sinking and track formation
increase the risk of compaction
can cause oxygen deficiency to the roots
The terrain evaluation is cached for better performance.
Soil compaction
The compression is saved separately for:
Topsoil
Root space
Underbody
Have an influence:
Vehicle weight
Payload
Wheel load
Axle load
Tire width
Tire pressure
recommended field pressure
Soil moisture
Soil type
Slip
Speed
Cornering
Multiple crossings
High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers.
Multiple crossings
Repeated crossings of the same lane are taken into account.
The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil.
Among other things, the following are saved:
Crossings
Compaction
Track depth
Shear damage
Plant damage
Edit history
Roots and plant stress
RWSM simulates:
Root health
Fine root health
achievable root depth
Drought stress
Waterlogging
Lack of oxygen
Compaction stress
Nutrient stress
pH stress
mechanical damage
Damaged roots are less able to absorb water and nutrients.
Impact on earnings
The actual yield is influenced, among other things, by:
Water balance
Dryness
Waterlogging
Root health
Compaction
Soil structure
Nutrients
pH value
Seedbed
Weeds
Lanes
mechanical damage
Damage does not take full effect immediately, but builds up depending on the strength and duration.
Crop Vitality Visuals (Alpha Version)
A stored vitality system creates local differences in the plant population.
Possible are:
different plant heights
changed stock density
incomplete stocks
Visible stress zones
weaker development
Storage locations
The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels.
Weed competition
Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.Tillage
Different devices have different effects:
Plow
Cultivator
Disc harrow
Rotary harrow
Subsoiler
Seeder
Roller
Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated.
Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage.
Seedbed and rollers
RWSM evaluates seedbed strength.
A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development.
Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction.
Irrigation system
The mod includes a functional Rainstar irrigation system with:
Motor pump
Hose reel
Sprinkling rail
adjustable pump pressure
adjustable radius
real application rate
Water consumption
Soil input in millimeters
automatic hose retraction
Work and transport mode
Parking brake
Clutch aid
Connection markers
sound
visible water jet
The water applied changes the actual water balance of the soil.
Extended field info
The field info shows, among other things:
Topsoil moisture
Pore saturation
Surface condition
Excess water
Water in all layers of soil
Soil type
Evaporation
Temperature and wind
Compaction
Soil structure
Seedbed strength
Root condition
Plant vitality
visible height and density
main cause of stress
Climate values
Water-Soil API
RWSM provides a versioned interface for other mods.
The API provides, among other things:
Soil type
Soil moisture
Pore saturation
water available to plants
Surface moisture
Carrying capacity
Trafficability
Sink factor
possible sinking depth
Compaction
Track depth
Root condition
Evaporation
recommended tire pressure
Plant vitality
Other mods can report traffic loads and ground effects back to RWSM.
Connection with Visual Mud Tracks
In connection with Visual Mud Tracks, among other things, the following are transmitted:
Wheel load
Axle load
Tire pressure
Tire width
Slip
Vehicle weight
Payload
Soil moisture
Carrying capacity
Sink factor
possible track depth
This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition.
Saving and multiplayer
The following are permanently stored and synchronized, among other things:
Water balance
Precipitation history
Compaction
Track depth
Soil structure
Root condition
Edit history
Plant vitality
Irrigation data
Pump pressure
Irrigation radius
Hose retraction
The calculation is server authoritative and designed for multiplayer saves.
Highlights
1. **Multi-layered water balance**
Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration.
2. **Long-term compaction with an impact on yield**
Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term.
3. **Direct connection to Visual Mud Tracks**
Soil moisture and load capacity control sinking, tracks, mud and tire behavior.
4. **Local waterlogging in natural depressions**
Low areas stay wet for longer and become real problem areas.
5. **Visible Plant Vitality**
Elevation, density and stress zones can vary locally without changing crop maturity.
6. **Realistic tire pressure influence**
Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil.
7. **Root Health and Long-Term Plant Stress**
Dryness, waterlogging, compaction, pH value and nutrients work together.
8. **Functional irrigation**
Pump pressure, radius and application rate determine the real water input.
9. **Different tillage systems**
Plows, cultivators, subsoilers and rollers have their own effects and risks.
10. **Extensive field info**
Water, soil, compaction, roots, seedbed and plant condition are directly visible.
11. **Persistent Multiplayer System**
Ground and water damage is retained and synced after saving.
12. **Open Water-Soil API**
Other mods can read land values and connect their own systems to them.
13. **No change in growth stages**
RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels.
Many thanks to JD Power and da-hoffi for providing the 3D model of the Rainstar.**
V1.3.6.4
New weather HUD
Added modern weather HUD in weather app style.
Multi-day weather forecast supplemented with symbols for sun, clouds, rain, heavy rain, thunderstorms, snow, hail and frost.
Added current temperature and daily high and low temperatures.
Probability of rain and forecast amount of precipitation in millimeters for today and the following days added.
Added two weather icons for weather changes within a day.
Weather region and climate region added.
Added understandable month names instead of internal game periods.
Account balance, time, date, year and time acceleration integrated into the display.
Added choice between the original LS25 weather HUD and the enhanced RWSM weather HUD.
Weather texts added in all existing languages.
New RWSM in-game map menu
Added custom RWSM category in existing LS25 map view.
The following map levels added:
soil moisture
Navigability
Topsoil compaction
Root area compaction
Subsoil compaction
Waterlogging and drought stress
Root health
Earning potential
Irrigation history
Added custom color legends for all map layers.
Local representation of actually irrigated, compacted or damaged areas added.
Active crops are recognized directly from the game’s existing fruit and growth data.
Added new neutral map class “Culture present – ​​not yet locally assessedâ€.
This class realistically indicates that a culture exists, but there is not yet enough local RWSM data for a reliable assessment.
Once sufficient information on soil, water, compaction and plant development is available, the neutral condition is automatically replaced by the actual local assessment.
Missing data is no longer represented as optimal root health or 100 percent yield.
Added persistent card values ​​for savegames and multiplayer.
Map, tab and legend texts added in all existing languages.
Required mods:
Precision Farming
Visual Mud Tracks



