LS 22 Rogatki Edit (Multifruit and Production) v184.108.40.206
This is not a mod!!! Unzip and replace each files and folders in the original mod folder.
Added alfalfa fermented and clover fermented, both compatible with m+ fillTypes;
Made bales for them; wrapping alfalfa and clover bales will ferment now in alfalfa fermented and clover fermented;
Price for the new silages are double than grass silage (price won’t apply with M+);
Added the new fillTypes to the bales selling point;
Ghe new silages can be used in cow feed, both directly to the pen or in mixing wagons;
Alfalfa fermented and clover fermented can be made in separate special bunker silos also, not just in bales (you can still make normal silage from clover and alfalfa in the normal bunker from the map);
Changed growth time for poppy;
Added spring barley and spring wheat (the same barley/wheat, but can be sowed in march too);
Removed the need from rolling from root crops, planter crops, also from sorghum and millet;
Changed textures for the winery;
Changed the recipes for Spinnery;
Added hops, all grapes and olives to the nitrogen requirements for Precision Farming (now the nitrogen values will depend on the soil, like any other crops);
Various fixes and minor changes that I can’t remember.
For those who really struggle using my pack and for tutorials for new crops, animals and productions, please join my discord server, found in my profile.
DO NOT USE THE UPDATED VERSION FROM YOUTUBE! I didn’t used his updated version, because it has no novelty on my edit (he added compost bunkers, I have them too, deleted some trees and fixed some collectibles) and also most likely will need a new savegame, that I want to avoid. So, apply the pack on the version here on Kingmods or check my Discord for the full map.
For the carrot and onion harvest I added some mods as requirements that should automatically download from mod hub. Also you can check my Fortscritt Multifruit edit for a smaller machine that suits better for this map.
Tutorial for adding multifruit pack as mine:
All credits go to the map maker VenturioGames and his team.
Added extra crops: rye, millet, beans, peas, lentils, chickpeas, buckwheat, rice, linseed/flax (with flax fiber as straw), hops vines, white grapes vines, poppy seeds, mustard, carrot and onion, beetroot and lavender;
Added the new crops and straws to all the sellingpoints and productions, also most of them have contracts;
Added new factories (bakery, spinnery, oil plant, grain mill etc.) with new products and new buildings for animals.
Added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
Added cat zone and calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
Added a goat husbandry from HOF B. to get goat milk (!!! – removed fences, pasture pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
Added a greenhouse and open garden plot with new plants;
Added a hayloft that accepts even bales (but gives bulk back) and modified map’s bunker silo to accept alfalfa and clover
Added a root crop storage that works with carrots and onions;
Added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
Added custom traffic with custom vehicles
Added new animals on the pre-placed pasturea and animal dealer.
Known issues: use Precision Farming, because without it when plowing/cultivating will get a 100% fertilization on that field. Also Compost doesn’t register as fertilizer in Precision F.