Islands V 2.2.0.2 LS 17



Islands V 2.2.0.2 LS 17

Welcome to your island

Hello community … now it’s time the islands are back. Much is as usual and much is new.

V2.2.0.2

– Terrain bug (field9) edited
– Warning removed
– Guiding post rotated
– Bunkersilocapacity increased to 500000L
– Pump connection BGA added
– Sales stations adapted
– Exterior garden center

added V2.2.0.1
– Bug fixes
– Various floating buildings

worked V2.2.0 .0
– dirtArea Pigs adapted
– floating scale BGA adapted
– Silo adjusted in BGA

V2.0.0.

What’s New?

Light Switch Pack – Niggels
Sawmill – kevink98
PalettenScript – Marhu
FactoryScript – Marhu
BGA Silo – Baue3rR

You can turn on and off the light manually in almost all halls and subdivisions.
Also a workshop is installed in which you can illuminate the vehicle from below and configure.
At the beginning you have rather small devices, the map is however suitable for medium to large devices and thought.
A meadow near the cow house is also yours, which is fertilizerable and does not normally have to be plowed.

Trains for driving are not installed! Since I am still a forest fan, this part is again very strongly represented.

Missions you can make in the game are, of course, available … unfortunately, the other farmers do not have so much experience with the groundwork,
so they like to cross the edge or not ran to it … But if the fields in your You can do it better.

The board pallets are collected automatically and if you do not pick them up, they will automatically be sold.

All trees are naturally rescale and you can change your landscape as you like. The board pallets are collected automatically and if you do not pick them up, they will automatically be sold. All trees are naturally rescale and you can change your landscape as you like. The board pallets are collected automatically and if you do not pick them up, they will automatically be sold. All trees are naturally rescale and you can change your landscape as you like.

You can in almost all halls and shelters manually turn light and switch off again. Also, a workshop is installed in the can you illuminate the vehicle from below and configure. You have at the beginning rather small devices that map, however suitable and intended for medium to large-scale facilities. A meadow near the cowshed also belongs to you, which is düngbar and usually does not need to be plowed.
Trains to themselves are not used! Since I am a Forstfan nachwievor this part is again very strong.
Missions that you can do in the game are of course available … unfortunately the other farmers do not have much experience with the cultivation, so that they are not happy times gone over the edge or to ran … But if the fields in your possession are can you make it so better: D
The boards pallets are automatically collected and if you do not collect automatically sold.
All trees are naturally again precipitated and you can change your country at will.

Now I wish you much fun with the map (the LOG error free running) !!

For suggestions I am always interested … and expect a message via PM.

Credits:
Redi90
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