FS19 simpleIC v0.9.3.4

LS 19 mods



FS19 simpleIC v0.9.3.4

Version v0.9.3.4
New Interactive Control Script for FS19

the most important thing:
How do I test this?
download FS19_simpleIC.zip and add to modfolder
download my Agrostar 6.61 Edit I released for christmas, it already has simpleIC added.

What this is:
This is a new take on the well known Interactive Control Scripts in Farming Simulator.

Since there hasn’t been a well-working bug-free version of the old scripts in FS19, and since I always didn’t like the way the Mouse is used, I created this alternative.

This is a global script, which means that it doesn’t have to be added to each Mod seperately, no additional modDesc.xml changes like l10n Texts etc. neccessary.
Obviously the vehicle-xml and i3d still has to be edited, the script can’t magically seperate doors and add trigger-points.
But as soon as the needed lines are added, IC will be active as long as you have this mod active.
this also means that people who don’t like IC don’t have to remove it all vehicle-mods, just not activate this mod.
this also means that there’s only one IC version and not 50 different ones that get into conflict with each other
updates to IC are global and useable in all mods

Now for the bad parts
still Beta
still Bugs
not even close to the amount of features the original IC Script had in FS17. (But I’m working on that)

How to add this to my Mod:
I will create videos explaining the process of adding simpleIC to your vehicle.

If you already know modding well, here’s a short explanation: (look at the linked Deutz Agrostar above to see the full XML lines)

outsideInteractionTrigger = playerTrigger in which the player can open doors and other outside-stuff from the outside animationName = name of the animation for the door animationSpeed = speed of the animation (obvious) shared animation = not added yet soundVolumeIncreasePercentage = by how much will the sound-volume increase if that door is opened.
Values will be added together for more than one door, max is outdoorSoundVolume insideTrigger and outsideTrigger = “Triggerpoints” e.g. transformGroups that mark the spot where the IC component can be clicked triggerPoint = index / i3dMapping name for the transformGroup triggerPointSize = size/radius around the triggerPoint where it still registeres as being clicked

Credits:
modelleicher
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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