FS19 Headland Management 1.1.1.1

LS 19 mods



FS19 Headland Management 1.1.1.1

Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:
– Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
– Raise lowered implements and lower them again
– Turn plough, single-stage or two-stage (via centre position)
– Raise and change ridge markers
– Control crab steering
– Disengage and re-engage power take-off(s) and hydraulics
– Beep when headland management is activated

Additionally, if VCA Mod (FS19_VehicleControlAddon) is present:
– Deactivate and reactivate GPS track guidance
– Disengage and re-engage active differential locks

Additionally, if Guidance Steering Mod (FS19_guidanceSteering) is available:
– Deactivate and reactivate GPS guidance
– Headland automatic: Activate headland management automatically when headland is reached

Additionally for existing SpeedControl Mod (FS19_zzzSpeedControl):
– Speed adjustment also possible by changing the cruise control level

ATTENTION: This mod is not compatible with FS19_towBar or FS19_towBarWeight

Changelog V1.0.1.0:
– Spanish translation added (many thanks to Vanquish081).
– Added support for Ifko’s JohnDeerePack
– Headland automatic: If using Guidance Steering, the headland management can be activated automatically when the headland is reached

Changelog V1.1.0.0:
– Crab steering control added

Changelog V1.1.0.1:
– Fixed an rare issue with implements not working as expected

ChangeLog V1.1.1.0:
– If cruise control is active when headland management is activated, it will be reactivated when headland management is deactivated again

ChangeLog V1.1.1.1:
HOTFIX: Fixes game crash if FS19_towBar or FS19_towBarWeight is active

Credits:
Jason06 / Glowins Modschmiede
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)


Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *