FS19 Added Realism For Vehicles v1.4.0.0

LS 19 mods



FS19 Added Realism For Vehicles v1.4.0.0

The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!

Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Wheels now dig down into the ground.

Implements:
Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type.
Balers and loading wagons uses power based on fillspeed.

1.1.0.0:
Increased sink of wheels, this will make it harder to pull small wheels in soft ground.
Added missing information about balers and loading wagons use power based on fillspeed.
The power added by fillspeed is now based on the mass of the mateial,
grass needs more power then straw for example.
Slightly increased friction of street tires.
Added the wheel digging into the ground if no traction.
Removed gearbox.

1.2.0.0:
Added support for “REA Dynamic dirt”, driving into standing water
created by “REA Dynamic dirt” decrease friction and increase sink of wheels.
Decreased power added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimum sideway resistance to make vehicle more stable.
Resolved issue where crawlers sufferd of extreme rolling resistance and low friction.

1.3.0.0:
Decreased the loss of friction for STREET tires in field when sinking into the ground.
Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness
now has greater effect on how far the wheels sinks into the field.
Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless
already higher original value, this only applies if vehcles has got wheels.
Center of gravity position lenght wise is adjusted closer to wheel axel.
Front axel is no longer by default locked when a frontloader is attached.
Changed GUI.

1.3.1.0:
Fixed console only showing two lines.
Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not
each fillunit individually.
Center of gravity length wise is now only changed for motorized vehicles.
Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel.

1.3.2.0:
Added a minimum wheel size to be effected by REA,
very small wheels will get lesser effect by REA.
Center of gravity is now only changed during loading of vehicle,
this corrects the “moon” effect of some vehicles.
If center of gravity is adjusted by vehicle customizing this data is now not ignored.

1.4.0.0:
Increased mud particles behind wheels.
Particles was based on vehicle speed but is now based on wheel rotation speed,
this adds particles also when vehicle is standing still and wheel spins.
Tiretrack is now changed when wheels slips adding the visiual effect of wheel digging.
Fixed issue in original script creating tiretracks below ground as a multiplayer client.
Lowered friction loss from wheel sink.
Increased friction loss from ground wetness.
Slightly decreased friction of Crawlers in field.
Fixed issue where HUD was visable even when disabled.
Added separate frictions during wet ground for seansons and “vanilla”.
Center of gravity can never be higher then 3 times the wheel raduis,
some singel component vehicle got very high center of gravity.
Code optimization.

Credits:
900Hasse
1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)


Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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