LS 25 BUG ModManager V2.0.0.0

LS 25 Other



LS 25 BUG ModManager V2.0.0.0

I was looking for a Mod Manager because I needed one. Actually, there’s only one Mod Manager on the market, but my antivirus software detects a malicious file. So I decided to create one myself. I have almost no coding knowledge, so I thought the most logical thing to do was to create one with AI assistance. I created this software with the help of Gemini and Claude. Everything works fine for me. I’m publishing it so others can benefit from it. There may be some shortcomings, and you can point out your requests. I’ll try to fix and add to it in my free time. Currently, the only problem is that it’s a bit slow, but as I said, it worked flawlessly for me, and I will continue to use it.

Technically, it works with the storeData data in the modDecs.xml and the XML files within the storeItems folder. Logically, it should work in all FS games with this structure. I developed and tested it for FS25.

V2.0.0.0
The main mod catalog has been changed. Now, to EDIT a mod, simply click on the relevant mod. Mods that don’t have an EDIT function have a red X in the left corner.
There are now various functions in the top bar: Statistics, Backup, Export, and Batch Operations.
The Statistics window displays the total number of mods, the number of active and inactive mods, the total number of items visible in the store, and the total size.
The Statistics window has 3 main sections: how many mods are in each category, non-category mods (generally script mods), and an area where you can see the item content of all mods in the store (search function and clickable items are active).
The backup function is useful for backing up all mods to a desired location. Similarly, there is a restore option, and both functions work comparatively (whether similar mods exist or not).
The export option outputs all mods as TXT and JSON files, including their names, creators, versions, and sizes. You can use this to send it to someone else.
Currently, the Bulk Operations menu only offers the function to activate or deactivate mods in bulk. More options may be added in the future based on requests.
The search function now works more thoroughly in all fields.
You can now only enter numbers in the Maximum Speed, Price, Lifespan, and Power sections of the EDIT window. I added this control mechanism to prevent potential accidents. Also, the Name section now allows you to change entries in different languages separately.
I added a Refresh button next to the Load Files button. It only adds the changes to the list without completely reloading the mods.
The program can now remember the location of the latest folder.

Credits:
BUG05
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Why to use Farming Simulator 19 mods | Farming Simulator 22 mods?
Even though Farming Simulator 2019 / Farming Simulator 2022 is a great game, you can make it even more astonishing by installing Farming Simulator 19 mods / Farming Simulator 22 mods. There are plenty of mods for every part of the game so you can change or integrate whatever you like. All the FS 19 mods / FS 22 mods are absolutely costless, so you won’t spend anything trying to change the game according to your own wishes. Our main goal is to keep Farming Simulator 19 / Farming Simulator 22 community happy where everyone has a possibility to implement their ideas and enjoy playing a perfect game. If something looks disturbing, bothers you or maybe you just need to integrate more tools and supplements, simply use FS 2019 mods / FS 2022 mods. Not many games provide an opportunity to change it by individual needs, but Farming Simulator is different. You can do whatever you want just by installing LS 19 mods/ LS22 mods so it’s time for you to take action and fulfill even craziest ideas!



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