LS 25 Random World Events V2.1.6.0

LS 25 Other



LS 25 Random World Events V2.1.6.0

Random World Events is the full FS25 rewrite of the FS22 original. It introduces a probabilistic event engine that fires timed world events during gameplay, affecting your economy, vehicles, fields, and more. Each event has configurable intensity, duration, and cooldown. A separate physics layer applies terrain-aware wheel grip and suspension tuning to the vehicle you’re driving, every frame.

All settings save per-savegame, so each farm can have its own configuration.
– 43+ unique events across 4 active categories
– Configurable frequency (1–10), intensity (1–5), and cooldown (1–240 min)
– Events trigger automatically on a probability timer during gameplay
– Manual trigger via settings panel or the rweTest console command
– Per-category enable/disable toggles (economic, vehicle, field, special)
– In-game HUD notifications and warnings when events start and end
– Single active event at a time — a cooldown prevents event spam

Known Limitations
– Wildlife/animal events — category toggle exists but events are not yet implemented
– Weather events — category toggle exists but events are not yet implemented
– Multiplayer — declared as supported but money/physics changes are local-only; proper network sync is not yet implemented
– Physics values — articulationDamping and comStrength are configurable but not yet wired to an FS25 physics API call
All rights reserved.
Unauthorized redistribution, modification, reuploading, or claiming this mod as your own is strictly prohibited.

Enjoy a more unpredictable farming experience! 🌾

V2.1.6.0
– Rewrote settings panel
– Fixed error with a wrong FarmId call causing payment error
– Fixed HUD overlay its position saving
– Translation is NOT updated!!!

Please REBIND both keybinds:
– RWE_TOGGLE_HUD -> Enable/Disable overlay
– RWE_TOGGLE_SETTINGS -> Open settings panel

Im aware the camera moves with the mouse cursor and that some logging is not displaying.
Also forgot to make the version see you in the panel dynamic… (same for the HINT text)

Will be fixed next update!

Credits:
tisonK
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